

There's a reason things like Blood for Blood was removed. It's just not that kind of game, and hurting yourself regularly on purpose isn't a good idea as a tank. It doesn't heal as much at once as it used to but you actually heal a higher % of your HP overall now than you did in HW, since all you have is Souleater and now TBN.īut most if it is overhealing anyway, and very few healers will actually heal a DRK with Souleater in mind. You also used Souleater a lot less in HW than you do now, since you had to do Delirium and Power Slash too. It did 7-9k if it crit maybe, but it was always around 8% of your HP. (Unless you consider a 2% SELF-cure at the end of a combo is absorbing)
Final fantasy xiv dark knight series#
It's also a class that's known throughout the series for absorbing enemy hp and sacrificing it's own to do more damage, doesn't even do any of this. Originally posted by 2m_anyloo̐̔͞tboxes (Farkon):DRK is in a ok spot balance wise, but extremely boring compared to other tanks. no class is ever going to suite everyone so "boring" is very subjective. I do agree with this argument (though i think you needed to phrase your opening argument much better) they are indeed missing much of their loreful playstyle and i do see that as an issue. Even the new healing class (sage) is getting drk's old Dark Arts mechanic added in, yet it's somehow unfeasible to give the same to DRK?Īs it is DRK's current toolkit doesn’t work with itself and lacks the Dark Knight identity play style known throughout the series. HW you could get roughly 7-9k HP at max level with a soulstealer combo, when the max hp was around 37k, that's around 40% and pretty significant.

HW didn't have a "sustain tank" the closest to that was WAR with Bloodbath.ĭRK is in a good spot right now and didn't need many changes, I would really rather not go back to spamming Dark Arts.ĭRK is in a ok spot balance wise, but extremely boring compared to other tanks.

In HW it was good at mitigating magic damage thanks to old Delirium, and Dark Mind in a tier that was almost entirely magic damage.

Originally posted by 2m_anyloo̐̔͞tboxes (Farkon): Dark Knights need a remake back to being a sustain tank like they were in HW so that they have an actually identity, instead of being known as dead weight from living dead.ĭRK was never a "sustain tank". That's it.ĭark Knights need a remake back to being a sustain tank like they were in HW so that they have an actually identity, instead of being known as dead weight from living dead. Enhanced Unmend is next-to-useless, 1 trait increases your weapon skill potencies all tanks get this) and then there's two other traits to just increase the damage of your Living Shadow. * DRK's traits that they are getting are a joke. * The Darkside buff might as well not exist, it's so easy to maintain and over the course of a 10 minute fight, you'll generate about 4 minutes of excess Darkside. DRK got substandard and basic cooldowns and only TBN. * All the other tanks have some very flexible defensive cooldowns (e.g. DRK, on the other hand, has buttons you need to press on cooldown to do damage - they do literally nothing besides damage, and interact with nothing else. DRG, for example, Gunblades have oGCDs that naturally feed into each other to progress through the flow of your rotation. * DRK has a lot of oGCDs, but none of them interact with each other in a tasty way. You just press one two three, with basically no complexity. * DRK's rotation is the most simple of all classes. Dark Knights in Shadowbringers is so boring compared to HW and StB and As it is DRK's current toolkit doesn’t work with itself and lacks the Dark Knight identity play style known throughout the series.
